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Deconstructor of Fun

Mastering Remote Work Culture: A Conversation with Playrix

Mon Jul 24 2023
remote workhybrid workcommunicationcompany culturediversitygaming industrywork-life balance

Description

The episode discusses Playrix's success with remote and hybrid work, the challenges faced, and the importance of communication and company culture. It explores the benefits of diversity in remote teams and the growth of the gaming industry. The future challenges of hybrid work and maintaining work-life balance are also addressed.

Insights

Playrix's Success with Remote Work

Playrix is a leading tech company that excels at remote work, with a huge and successful company culture.

Challenges of Remote Work

Remote work can make employees' lives easier, but challenges include communication, burnout, and lack of in-person team meetings.

Hybrid Work at Playrix

Playrix offers a convenient hybrid work policy, allowing employees to plan their time and visits to the office while being more focused at home.

Diversity and Remote Work

Remote work allows for diversity of talent and attracts talent on a wider scale, but cultural differences and language limitations can pose challenges.

Future Challenges and Communication at Playrix

Playrix faces future challenges in choosing the right approach for hybrid work and ensuring effective communication across teams.

Communication and Culture at Playrix

Playrix values transparency, flexibility, and simplicity in remote work, with video calls as an instant tool for communication.

Work-Life Balance and Remote Work

Remote work requires self-motivation and delivery of results, and companies should hire based on the desired culture for work-life balance.

Chapters

  1. Remote Work and Playrix
  2. Challenges of Remote Work
  3. Hybrid Work at Playrix
  4. Diversity and Remote Work
  5. Future Challenges and Communication at Playrix
  6. Communication and Culture at Playrix
  7. Work-Life Balance and Remote Work
Summary
Transcript

Remote Work and Playrix

00:12 - 08:16

  • Leading tech companies have begun mandating employees to return to the office.
  • Playrix is a company that excels at remote work.
  • Maxim Kirilenko, Chief Business Development Officer from Playrix, is a guest on the podcast.
  • Playrix is a huge and successful company with thousands of employees and multiple game studios.
  • Maxim's typical day as a remote employee starts at 6 am and ends at 11 pm due to international business dealings.
  • He acknowledges the risk of burnout and takes steps to prevent it by scheduling time for family and breaks in between work tasks.
  • Managers in remote work companies face the challenge of preventing burnout among their teams.
  • Maxim prioritizes tasks, communicates constantly with his team, and understands their personal needs to help prevent burnout.

Challenges of Remote Work

07:52 - 15:20

  • Remote work can make employees' lives easier and help them focus on their work.
  • Challenges of remote work include communication, personal problems, burnout, and lack of in-person team meetings.
  • The ability to meet up with the team has increased as COVID restrictions have eased.
  • Haro Labs offers a game stack to help developers build and scale their games faster.
  • DataAI provides consumer and market data combined with artificial intelligence for competitive advantages in digital channels.
  • DataAI's GameIQ tool allows publishers to analyze mobile games at a feature level and make roadmap decisions based on performance KPIs.
  • Playrix faces tax, legal, and relocation challenges due to its global presence.
  • Most of Playrix's work is asynchronous, but some projects require specific time coordination.
  • Playrix allows employees to choose between remote or hybrid work options as long as they deliver results on time.
  • Playrix adopted remote work over a decade ago and transitioned to a hybrid model after COVID-19.

Hybrid Work at Playrix

14:54 - 23:31

  • Employees at Playrix have found hybrid work to be convenient, allowing them to plan their time and visits to the office while being more focused at home.
  • Playrix has opened up a policy for employees to decide where and how they want to work, even from different countries.
  • The challenges of communication, creativity, loyalty, tax and legal issues, burnout, and maintaining company culture in a remote setup are common but Playrix has been able to overcome them through their established tools and services as well as a strong company culture.
  • Playrix started using remote work over 10 years ago due to the difficulty of relocating talented individuals from various regions.
  • Most of Playrix's employees come from CIS countries or Eastern European countries, which contributes to a similar culture within the company.

Diversity and Remote Work

23:06 - 31:05

  • Diversity of mind comes from upbringing, values, and schools.
  • Culturally similar teams may find it easier to build a culture.
  • Remote work can be advantageous for employees in different countries.
  • Remote work allows for attracting talent on a wider scale.
  • The gaming industry is experiencing significant growth.
  • AppsFlyer for Games provides game measurement solutions and industry insights.
  • Exola Paystation simplifies payment processes for game developers.
  • Fully remote setups may not be the top priority for job seekers in Western Europe.
  • Language limitations can pose challenges in attracting global talent.
  • Changing the corporate language can be challenging but has potential benefits.
  • Cultural differences and power dynamics can also impact remote work success.

Future Challenges and Communication at Playrix

30:42 - 38:22

  • Future challenges for the company include understanding what approach to choose for hybrid work and potentially mandating employees to return to the office
  • Playwricks previously had a cluster structure where employees in one location could hire a full team, but this is no longer the case
  • The user acquisition team at Playwricks is spread across different countries, which can make it challenging to set up quarterly business reviews or meetings with partners
  • Playwricks uses video conference tools for brainstorming, generating ideas, and problem-solving in game development

Communication and Culture at Playrix

38:12 - 46:04

  • Video calls are an instant tool for the company, eliminating the need for scheduling in advance.
  • The company operates with a flat hierarchy, allowing easy communication between team members regardless of their position.
  • The company values transparency, flexibility, and simplicity in remote work.
  • For big companies, senior leadership should start by working remotely themselves to understand the challenges and opportunities before scaling it up.
  • Smaller and medium-sized companies are embracing remote work after experiencing its benefits during COVID-19.
  • Playwricks' culture and homogeneous workforce from CIS countries contribute to their success in remote work.

Work-Life Balance and Remote Work

45:37 - 51:22

  • In Europe, particularly in London and Dublin, there is a different approach to work-life balance.
  • Remote work requires self-motivation and delivery of results.
  • In some countries, there is a cultural expectation to work long hours.
  • Cultural differences play a significant role in work-life balance.
  • Companies should hire based on the desired culture for work-life balance.
  • Many companies are returning to office work without giving remote or hybrid work a fair chance.
  • Businesses that were successful before may find it easier to return to office work than those struggling.
  • Companies that are not desirable places to work should learn from the remote work experience.
  • When building a remote work structure, hiring against the desired culture is crucial.
  • Working from home requires putting in many hours and being prepared for no breaks or distractions.
  • Hiring people who align with the desired approach to remote work is important.
  • Maxim can be contacted through Decastructor Fun Slack channel or LinkedIn for advice on transforming companies into fully remote ones.
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