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Future of UX

#30 Apple Vision Pro: A Journey into the Future of Virtual Reality

Thu Jun 08 2023
AppleVision ProAR/VRheadseteye trackingpass-through modeVision OS

Description

The episode discusses the features and design considerations of the Apple Vision Pro headset. It is a first-generation AR/VR headset with impressive features such as standalone capabilities, eye tracking technology, and a pass-through mode. Designers need to consider controller-less interaction, overlaying designs with the real world, and designing for the Vision OS operating system.

Insights

Eye tracking enables intuitive interaction

The Vision Pro headset utilizes eye tracking technology, allowing users to select objects by touching their fingers together and highlighting what they're looking at. This provides an intuitive and immersive interaction experience.

Pass-through mode enhances situational awareness

With the pass-through mode, users can see their real-world surroundings while wearing the Vision Pro headset. This enhances situational awareness and allows for seamless transitions between virtual and real environments.

Designing for Vision OS

Designers need to learn how to design apps and experiences that feel at home on Vision OS, the operating system of the Vision Pro headset. They should take advantage of its unique features, such as familiar design patterns with a cool, almost haptic 3D touch.

Chapters

  1. Introduction
  2. Design Considerations
Summary
Transcript

Introduction

00:01 - 08:17

  • The Apple Vision Pro is a first-generation Augmented Reality and Virtual Reality headset with impressive features.
  • It is a standalone computer with an M2 chip, WiFi connection, and a 4K micro OLED display for each eye.
  • The headset has eye tracking technology that allows users to select objects by touching their fingers together.
  • It also has optic ID for biometric pattern recognition in the eyes, eliminating the need for passwords or pin codes.
  • The pass-through mode enables users to see their surroundings without taking off the headset.
  • The Vision Pro has its own operating system with browsing capabilities and can mirror Mac displays.
  • The price point of the Vision Pro is $3499, making it more suitable for luxury business use than mass consumer market.
  • Designers need to consider controller-less interaction as the Vision Pro tracks movement and hands instead of using traditional controllers.
  • Eye tracking is a key interaction method with the Vision Pro, allowing users to highlight and select what they're looking at.

Design Considerations

07:50 - 15:19

  • Eye tracking is a key interaction method with the Vision Pro headset.
  • Users can place interfaces wherever they want and the device will highlight and select what they're looking at.
  • Eye tracking allows for rendering of areas where the user is looking, creating immersive experiences.
  • The path-through mode allows users to see their real-world surroundings while wearing the headset.
  • Designers need to consider how designs can overlay and interact with the real world in meaningful ways.
  • The Vision Pro runs on a new operating system called Vision OS, which has familiar design patterns but with a cool, almost haptic 3D touch.
  • Designers need to learn how to design apps and experiences that feel at home on Vision OS and take advantage of its unique features.
  • The four interesting points are controllerless interaction, eye tracking, pass-through mode, and Vision OS.
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