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Future of UX

#31 Learning Spatial Design - 5 Design Principles

Fri Jun 30 2023
AR designuser experienceimmersive experiencesfuture of design

Description

The episode covers designing for AR, optimizing user experience in AR design, creating immersive experiences, and additional information about design for the future.

Insights

Designing for AR

Designing for AR involves spatial design and incorporates familiar elements like sidebars and search bars. Windows are used to display interfaces, with a glass material that blurs the background and adapts to different lighting conditions. Users can resize windows on Apple Vision Pro to fit their preferences and surrounding environments. Keeping content within a single window is generally better than using multiple windows. Landscape layouts are often used in AR design to optimize the field of view.

Optimizing User Experience in AR Design

Position important content in the center, with other elements tilted towards the center. Place windows within the user's line of sight and at a distance for easy visibility. Anchor content to stay in place even when the user looks away. Minimal movements in design accommodate users with limited mobility. Utilize space surrounding the user to focus on content or create immersion. Add depth to apps using shadows and lighting for hierarchy and dimension.

Creating Immersive Experiences

The mindfulness app used by Apple creates an immersive experience for users, with smooth transitions and calming visuals. Fast movements of content should be avoided to ensure user comfort and prevent feelings of fear or disorientation. Users will spend more time in a single session using the Vision Pro device, so the space should be adjusted to provide everything they need for their task or goal.

Chapters

  1. Designing for AR
  2. Optimizing User Experience in AR Design
  3. Creating Immersive Experiences
  4. Additional Information
Summary
Transcript

Designing for AR

00:00 - 08:15

  • Designing for AR involves spatial design
  • Apple Vision Pro offers five guidelines for designers
  • Familiarity is important in design, so Apple Vision Pro incorporates familiar elements like sidebars and search bars
  • Windows are used to display interfaces, with a glass material that blurs the background and adapts to different lighting conditions
  • Users can resize windows on Apple Vision Pro to fit their preferences and surrounding environments
  • Keynote and Safari adapt window size to maximize content visibility
  • Tap bars or tool bars are located outside of the window for easy accessibility
  • Keeping content within a single window is generally better than using multiple windows
  • Consider users' field of view when designing, placing important elements in the center of their field of view
  • Landscape layouts are often used in AR design to optimize the field of view
  • Having less distraction and focusing on important content is key in AR design

Optimizing User Experience in AR Design

07:51 - 15:56

  • Position important content in the center, with other elements tilted towards the center
  • Place windows within the user's line of sight and at a distance for easy visibility
  • Anchor content to stay in place even when the user looks away
  • Minimal movements in design to accommodate users with limited mobility
  • Allow users to re-center windows with a knob when changing positions
  • Utilize space surrounding the user to focus on content or create immersion
  • Add depth to apps using shadows and lighting for hierarchy and dimension
  • Objects should cast shadows to integrate them into the space effectively
  • Create immersive experiences that can transition between different stages of immersion
  • Guide user focus towards important experiences and provide clear calls to action

Creating Immersive Experiences

15:33 - 23:04

  • The mindfulness app used by Apple creates a immersive experience for users, with smooth transitions and calming visuals.
  • Fast movements of content should be avoided to ensure user comfort and prevent feelings of fear or disorientation.
  • Users will spend more time in a single session using the Vision Pro device, so the space should be adjusted to provide everything they need for their task or goal.
  • Design elements should be familiar and human-centered, taking into account user positioning and field of view.
  • Dimensional design includes utilizing 3D elements, depth, hierarchy, shadows, and light to create an immersive experience.
  • Authentic design is important to make users feel comfortable and have everything they need for their specific task or goal.

Additional Information

22:44 - 23:29

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  • Connect with me on Instagram @uyx.patrosha.
  • Next week's podcast will cover another exciting topic about the future of design.
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